Atari VCS set 3Dモデル

- 利用可能フォーマット: Autodesk FBX: fbx 14.35 MBMaya: ma 1.42 MBMaya: ma 12.03 kb3DS MAX: max 4.76 MB
レンダー: VRay 2.03DS MAX: max 4.77 MB
レンダー: VRay 2.03DS MAX: max 4.82 MB
レンダー: VRay 5.0Wavefront OBJ: obj 1.43 MB
- 多角形:33860
- 頂点:36215
- アニメーション:No
- テクスチャー加工:
- 装飾:No
- 素材:
- 低ポリ:No
- コレクション:
- UVW マッピング:
- 使用中プラグイン:No
- 印刷 準備:No
- 3D スキャン:No
- 成人コンテンツ:No
- PBR:No
- AIトレーニング:No
- ジオメトリ:Subdiv
- 展開済 UVs:Overlapping
- ビュー:127
- 日付: 2025-05-13
- アイテム ID:573269
- 評価:
Atari VCS — Retro Style Meets Modern Power
The
Atari VCS is more than just a gaming console — it’s a hybrid multimedia center that blends the spirit of
the past with the possibilities of modern technology. Inspired by the legendary Atari 2600, the VCS offers a
unique experience for gamers and digital retro enthusiasts alike.
The console features a distinct retro-inspired design with modern touches: smooth lines, a textured front
panel, and signature wood-style accents give it a striking visual identity. The Atari VCS fits seamlessly into
any space — from high-tech setups to industrial lofts — serving as both a device and a design statement.
The Atari VCS isn’t just a console; it’s a bridge between generations. It delivers the rich nostalgia of retro
gaming, the functionality of today’s tech, and a timeless look that honors the past without falling behind.
If you value the aesthetics of yesterday and the capabilities of today, the VCS is a perfect choice.
Ready for production with hi-detail Atari VCS gaming set.
Realistic model
modeled to real-world scale (mm)
All materials, groups and objects are properly named scene includes only the model with V-ray materials
High quality polygonal model, correctly scaled for an accurate representation of the original object.
Model’s resolutions are optimized for polygon efficiency.
(In 3ds Max, the turbsmooth function can be used to increase mesh resolution if necessary.)
All colors can be easily modified.
Model is fully textured with all materials applied.
3ds Max models are grouped for easy selection,
and objects are logically named for ease of scene management.
No part-name confusion when importing several models into a scene.
No cleaning up necessary—just drop your models into the scene and start rendering.
The FBX and OBJ files need to have the subdivision modifier applied after importing into your program.
印刷 準備: いいえ異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!