these models were realized using 3d studio max (version 2011) and vray rendering engine (version 2.0), so it is optimized for working in this environment.
we can not be held responsible for the use of these models in environments different from the recommended one.
the models are a high poly composed by quads and triangles distributed across the topology in a well balanced way.
the rendering shown was made using vray materials and scene setup provided in the file max (vray lights, vray materials and environment for scene setup).
turbosmooth modifier was applied to the models for achieving the best quality.
the renderer visible in the scene can be obtained just using the native file.
materials and textures:
textures are from 2048x2048 to 4096x4096.
all textures are in tga format.
the package includes three versions of team kit for each models: -orange -red -white
features:
the package includes two versions of the file for each models: -default scanline version with standard materials and lights -vray version with vray materials and vraylights
rigging and animations:
the models are rigged using the standard 3dsmax biped, with the addition of a bone for both the eyes, managed by a "look at costraint" to allow its rotation.
helmet and chin strap are a single rigged mesh, which allows the chin strap to move along the jaw during an animation.
facial expressions are handled with the morpher modifier.
the scene includes seven facial morphs for each models: -angry -left blink -right blink -teeth-grinding -serious -left eye-brown up -right eye-brown up
6 animations for the hockey goalkeeper: -saving right -saving left -shooting -skating -skating guard -slide
and 2 animations for the generic hockey player: -skating loop -shooting
obj info
the file .obj contains only the geometry (t-pose, heads with static facial expression, hockey bat and disk). so any facial morphing, rigging and animations must be created from the scratch by the customers.
fbx info
the fbx format included in the package can be used as it is provided, and is not editabable. to get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
the package includes 7 fbx files for the hockey goalkeeper: -saving right -saving left -shooting -skating -skating guard -slide -t-pose
and 3 fbx files for the generic hockey player: -shooting -skating loop -t-pose
for any questions or doubt please feel free to contact us.
***please don't forget to vote the model. we'll really appreciate it. thank you!***
On-demand products/services
(e.g. “made to order” or “create your own” apps)
1
Unlimited
Business social media account owned and managed by the licensee
1
Unlimited
Physical advertisements for local, national, and global markets
Unlimited
Unlimited
Digital paid advertisements impressions
Unlimited
Unlimited
One native app, web app, or game downloaded or sold times, physical or digital end products
250 000
Unlimited
Use in a single (free and paid) end product
(more than one end user allowed)
Yes
Yes
Royalty-Free Usage
Yes
Yes
The Extended License for an item is two (2) times as expensive as the Basic License for the same item. For example, if you can obtain some 3D model under a Basic License for $20, the same model under an Extended License will cost you $40.
You cannot redistribute or resell items purchased under any type of license (Basic or Extended), whether separately or included in some kind of collection of 3D model resources. 詳細を読む
Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.
No AI Training License
Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
These conditions terms specified by codethislab for the hockey player and hockey goalkeeper cg. 詳細を読む