Sony PlayStation 2 Slim 低ポリ 3Dモデル

- 利用可能フォーマット: Blender: blend 27.34 MBImage Textures: tga 25.48 MBAlembic: abc 910.11 kbCollada: dae 7.13 MBAutodesk FBX: fbx 1.06 MBWavefront OBJ: obj 685.75 kbAgisoft Photoscan: ply 626.17 kbStereolithography: stl 602.94 kbMaya: mb 27.34 MB
レンダー: Arnold
- 多角形:21261
- 頂点:21407
- アニメーション:No
- テクスチャー加工:
- 装飾:
- 素材:
- 低ポリ:
- コレクション:No
- UVW マッピング:
- 使用中プラグイン:No
- 印刷 準備:No
- 3D スキャン:No
- 成人コンテンツ:No
- PBR:
- AIトレーニング:No
- ジオメトリ:Polygonal
- 展開済 UVs:Non-overlapping
- ビュー:336
- 日付: 2025-02-12
- アイテム ID:556309
- 評価:
3D model of the Sony PlayStation 2 Slim video game console.
- Lo-poly
- UV-unwrapped (non-overlapping)
- Materials and textures included
- No n-gons
- Rigged (game box only)
- Real scale
- No loose geometry
- Assets packed into the .blend file
The .blend file has two scenes: the view in the first scene is set exactly as it's seen in the thumbnail, while the second has all the objects centered in the world origin.The first scene could be used for renders and the second for modifications and exports.
Due to how the PS2 game cases fold while closing and opening the case, I have rigged the object so it is easier to animate.
All models are easy to animate as all movable objects are separated. (they are all parented to their own 'Empties' so it is easier to manipulate the groups)
Most edge beveling done by using normal maps instead of geometry. I don't consider the model subdivision-ready.
Texture maps:
- Console (4096x3096)
- Controller (4096x4096)
- Disc Case (2048x2048)
- Memory Card (2048x2048)
Modeled and unwrapped in Blender.
Textured in 3D Coat.
印刷 準備: いいえ異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!