Super Nintendo Entertainment System SNES PAL - Super Famicom 3Dモデル

- 利用可能フォーマット: Blender: blend 45.57 MBImage Textures: png 44.02 MBAlembic: abc 1.95 MBCollada: dae 2.04 MBAutodesk FBX: fbx 1.92 MBGLB / GLTF: glb 5.32 MBWavefront OBJ: obj 1.22 MBAgisoft Photoscan: ply 871.03 kbMaya: mb 43.81 MB
レンダー: Arnold
- 多角形:96139
- 頂点:96967
- アニメーション:No
- テクスチャー加工:
- 装飾:No
- 素材:
- 低ポリ:No
- コレクション:No
- UVW マッピング:
- 使用中プラグイン:No
- 印刷 準備:No
- 3D スキャン:No
- 成人コンテンツ:No
- PBR:No
- AIトレーニング:No
- ジオメトリ:Polygonal
- 展開済 UVs:Non-overlapping
- ビュー:411
- 日付: 2025-02-12
- アイテム ID:556316
- 評価:
Mid-poly model of the legendary console, it's controller, and the cartridges.
Modeled, UV unwrapped, and textured in Blender 3.1.
Each model comes in two variants - the PAL SNES and Super Famicom.
All models are subdivable. The renders were made with 2x subdivision modifier applied.
UV unwrapped, non-overlapping. 4096x4096 color and roughness texture maps for each model, additionally the cartridge comes with a normal map.
Console and cartridge models have no floating vertices, with the exception of polygonal text and movable parts (buttons, screws, etc.)
Maya scene is not subdiv-ready. The subdivided meshes are split to separate layers.Scene should load all images automatically if files are placed inside textures folder in root directory.
印刷 準備: いいえ異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!